If you want to take a look at where you can take the deck as you start adding more money to it, here’s a nonbudget list I built: +Mossbridge Troll: It’s not hard to bump him up to a 25/25 so that Jarad can throw him. +Illusionist’s Bracers: Works great with Jarad’s ability, doubling his damage. +Conjurer’s Closet: You’re already planning on running a bunch of ETB creatures, so it makes sense to run an additional engine that makes use of them. +Skullclamp: In a deck that’s all about sacrificing creatures, this card is essential. I’ll list a few of the best ones, but there are a ton in your colors and most are really cheap. In order for Jarad to really work, you’re going to need dudes that will get you value when they hit the board so that you can get the maximum utility out of your reanimation engines. +Phyrexian Delver: Not exactly an engine, but the fact that it’s a creature allows for some fun plays, like casting Jarad’s Orders and putting Lord of Extinction into your yard and Phyrexian Delver into your hand.Ī lot of the best ramp options in green are commons and uncommons, so you can accelerate yourself pretty easily without having to worry about stretching your budget. In addition to gaining you value off ETB effects and building up your board, these help provide a constant source of sac fodder for your commander. These are some of the best (and cheapest) ways to dump cards in your yard to help grow your commander and feed your reanimation engines. Here are a few categories of cards that you’re going to want to run, as well as the best budget options (I’m shooting for less than $3 per card) in each category: Jarad’s core is surprisingly cheap to build.
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